Video Game Theory

Philosophical Game Design

Philosophy / Game Design / Video Games / Video Game Design / Video Game Theory / Ludology

El videojuego como herramienta de aprendizaje cinematográfico

Video Games and Learning / Video Games / Video Game Theory / Cinema / Videogame and Virtual World Technologies, Serious Games, applications in Education and Training / Cinema Studies / Videojuegos / Games Studies / TICs aplicadas a la Educacion / Educacion Y Videojuegos / Cinema Studies / Videojuegos / Games Studies / TICs aplicadas a la Educacion / Educacion Y Videojuegos

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

API de gestión de Inteligencia Artificial para videojuegos basada en las máquinas de estados finitos en C# sobre Unity

Computer Science / Artificial Intelligence / Video Games and Learning / Video Game Development and Production / Video Game Theory / C# / Inteligencia artificial / Unity3d / C# / Inteligencia artificial / Unity3d

Cibertexto & Juegos por computadora

Video Game Theory / Videogames and Philosophy / Cybertextuality

CONTRIBUCIONES Y REFORMULACIONES A LA ÉPICA MEDIEVAL POR EL CIBERTEXTO Y LA LITERATURA ERGÓDICA: DE EL AMADÍS DE GAULA AL VIDEOJUEGO THE ELDER SCROLLS V: SKYRIM

Medieval Literature / Digital Media / Narratology / Video Game Theory / Archetypes / Narrative Theory / Role-playing Game Theory / Possible Worlds / Videogames / Cybertextuality / Ludology / Philosophy of Computer Games / Teoría Literaria / Narratología / Videojuegos / Computer Games - Narrative Theory / Literatura Medieval / Mundos Posibles / Ludologia / Espen Aarseth / Narration / storytelling in videogame / Narrativas No Lineales / Teoría de videojuegos / Cibertextualidad / Narrative Theory / Role-playing Game Theory / Possible Worlds / Videogames / Cybertextuality / Ludology / Philosophy of Computer Games / Teoría Literaria / Narratología / Videojuegos / Computer Games - Narrative Theory / Literatura Medieval / Mundos Posibles / Ludologia / Espen Aarseth / Narration / storytelling in videogame / Narrativas No Lineales / Teoría de videojuegos / Cibertextualidad

Del encanto de vivir en Azeroth. Presencias neobarrocas en la lúdica virtual

Video Games / Video Game Theory / Baroque to Neobaroque / Neobarroco / Videojuegos / Avatars / Neo-Baroque / Avatars / Neo-Baroque

[EL ARTEFACTO] Ergonarrativas y la construcción ficcional a partir de lo ausente.

Video Game Design / Video Game Theory / Tarot / Role-playing Game Theory / Estudios Visuales / Teoría narrativa / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Intertextualidad / Rizoma / Literatura ergódica / Diseño Gráfico / Espen Aarseth / Hipermedia / Narrativa Digital / Hipertextualidad / Narrativas No Lineales / Narrativa Experimental / Teoría narrativa / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Intertextualidad / Rizoma / Literatura ergódica / Diseño Gráfico / Espen Aarseth / Hipermedia / Narrativa Digital / Hipertextualidad / Narrativas No Lineales / Narrativa Experimental

Del olvido a la inexistencia. La fragilidad del vestigio de las comunidades digitales de los videojuegos multijugador masivos de rol en línea en servidores emulados.

Video Games / Video Game Theory / MMORPG / Estudios Visuales / Antropología cultural / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Literatura ergódica / Role Playing Game (RPG) / Etnografía Virtual / Videojuegos Y Transformación Social / Narrativa Visual / Etnografia Virtual / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Literatura ergódica / Role Playing Game (RPG) / Etnografía Virtual / Videojuegos Y Transformación Social / Narrativa Visual / Etnografia Virtual

Avatares de lo real - julio-agosto 2015 N. 264

Video Game Theory / Videogames / Videogames and Philosophy / Psychology of Video Games

Imágenes temporales del Panteón a través del videojuego Assassin\'s Creed: Brotherhood

Video Games and Learning / Video Games / Video Game Design / Video Game Theory / Videogames / Videojuegos / Roman Architecture / Roman Art / Educacion Y Videojuegos / Historia De Los Videojuegos / Arte Y Videojuegos / Panteón / Videojuegos / Roman Architecture / Roman Art / Educacion Y Videojuegos / Historia De Los Videojuegos / Arte Y Videojuegos / Panteón

Cultural Code: Video Games and Latin America (MIT Press, 2016)

Cultural History / Cultural Studies / Latin American Studies / Game studies / Media Studies / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture

League of Legends en el Campus

Video Games / Video Game Theory / Videogames / Videojuegos / Educacion Y Videojuegos

Los jugadores como titiriteros: la avatarización en los mundos sintéticos

Self and Identity / Narrative / Video Games / Video Game Theory / Narrative and Identity / Avatars

El Videojuego como Medio Narrativo

Video Games / Video Game Design / Video Game Theory / Narrative Theory / The Role of Narrative on Playing Video Games / Video Game Narratives
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